If you backed up your old Twilight Princess save, you can now copy that back over to your Wii in the data management screen. Once the disclaimer comes up on the screen, press the Reset button on your Wii to install the Homebrew Channel. Once you get into the game, walk backwards and the game will crash with some text. Insert your Twilight Princess game and start it. Using the Twilight Princess game (for those without modchips) You may eject it from your computer and put in your Wii. * private (folder - not needed if you have a modchip) The structure of your SD card should now be: If you don't have a modchip and are installing with the Twilight Princess method see this article for information on the initial Twilight Hack set-up. Many WADs are simply named "title.wad" so you'll probably want to rename these for clarity. They can't be in any sub-folders, they must be directly in the wad folder. Copy all your WAD files to the "wad" folder on your card. The Virtual Console and WiiWare games come packaged as WAD files. Now download the required files from Wii_Homebrew_Kit.zip and unzip them to the root of the SD card. Leave Quick Format unchecked and click start. Change "File system" to FAT (NOT FAT32) and set "Allocation unit size" to default. To format, find the SD card in My Computer and select "Format" when you right-click it. Most card come pre-formatted with FAT32 which will not work. You must first format your SD card to the FAT file system. * Twilight Princess Wii game or a modchip This guide will show you how to install the Homebrew Channel onto your Wii which will let you install Virtual Console and WiiWare channels with ease. The entire ps2dev/ps2-scene community for PS2SDK, gsKit, and various other projects I utilized when porting FCEUltra, especially dlanor for his help and providing uLaunchelf's code as an example from which to work.WAD - Installation & Removal via Wad Manager.DCGrendel for providing a space to host my homebrew and helping me with various logic errors I had.CaH4e3 for making a version of FCEUltra with extra mapper support.I had to remove support from gzip compressed nes roms because of a reference to dup() which wasn't supported and it was over my head on how to implement a similar function. I tried to make as little change as possible, so using a diff utility won't be too much trouble to see the changes I made. It's a mapper modded version, which supports the most mappers of any FCEUltra version, I think. The original project source code that I ported is at /projects/fceumm. I haven't used any codes, so I'm not sure if they actually work on the PS2. The built-in game genie rom support works if you put the game genie rom as gg.rom. I have an autistic brother who loves Megaman, heh. I ported FCEUltra to PS2 to play a couple NES games on a TV in a different room for the holiday season. D-pad: D-pad or Analog stick Browser Action
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